Pangenre, LLC, is a cooperative effort of three writers and game designers who, between them, have over a hundred years gaming experience. Our mission is to create and publish games we want to play, write and publish stories we want to read, and share those visions and dreams with our audience.
News & Events
Surviving her first month in Las Vegas changed AJ Smith in ways she had difficulty understanding, much less accepting. It shocked her out of the malaise that clouded her head when she boarded Air Sanchez Flight 001. It frightened her, both for her own safety, and for the very future of civilization. It angered her to see the daily procession of pointless carnage and its attendant waste of precious life and resources. She was sick of the anarchy, the violence, the hopelessness, and the self-predation into which humanity had descended.
AJ and her associates, Hector, Fernando, Sam, and John had already dispatched more than one threat, not because they were on a crusade like the genocidal Last Baptists, but because there was no other choice. The rule of the game in Post-Crash Las Vegas was kill or die. AJ was tired of playing the game. She decided to change the rule.
"Are You Saved?"
Cybernetic life didn't live up to the marketing buzz. The thoughts inside the organic replacement brains seemed as real to their owners as their original memories, recorded before their deaths. But their emotions were very different. When asked, as she often was, "What's it like to be a cyborg," Alana would either sanguinely reply that it was better than the alternative, or snidely offer to give the questioner the opportunity to find out.
Thirty-five years ago, Detective Alana Graves was killed by a terrorist's car bomb. Two weeks later, the police paid for her resurrection as a cyborg—a process euphemistically called, "retirement." In the intervening years, she rose to the rank of Detective Chief Inspector, despite constantly bumping into an invisible "silicon ceiling" of cyber-discrimination.
Alana took well to police work, immersing herself in her career. The dangers were of little concern, as she could be resurrected again, as long as she remained on the good side of the law. However, when her close friend and long-time assistant, Detective Benjamin Rhys, is killed in the line of duty and then denied the same cybernetic retirement benefit she had enjoyed for decades, something inside her ostensibly calm exterior snaps.
"Pangenre Designers Diary"
Roleplayers Chronicle has posted an article about Pangenre and the Pangenre RPG! Check it out.
In the article, we discuss the company and our upcoming development queue.
"Magic Second Edition BETA RELEASED!"
Following the BETA release of our RPG Second Edition Player's Guide comes the next iteration of Pangenre RPG Magic.
You can buy the new PDF for the special BETA price of only $3.00 USD.
NOTE: This volume has some minor, yet noticeable incompatibilities (notably, in 2E, skills, and by extension, spells, can now be Rank 0) with the First Edition.
"Special BETA Program!"
In the coming months, Pangenre will be sunsetting our 1st Edition RPG Rules and replacing them with our 2nd Edition. However, the completion date for the launch of ALL of the planned volumes is months away. So, we are making Pre-release BETA versions available (with BETA meaning that they are near-complete and fully playable).
Our BETA program has special pricing. You can either buy the 1st Edition for the new, low price of $5.00 USD (See the Bundle Page!) and receive access to the 2nd Edition Player's Guide for free now, or you can pick up the 2nd Edition alone for the special BETA price of only $3.00 USD. Either way, you will get the full 2nd Edition version when it is completed.
NOTE: If you DO NOT currently own the Pangenre RPG Core Rules (First Edition), this product is also available in a bundle with that rulebook. Owning both will give you the second edition rules set and the supplementary information such as equipment data that is not in the 2E Player's Guide. The two editions are 95% compatible, and 99% so with regards to such things as equipment data.
"It's the Apocalypse, baby! Just enjoy it."
Seven years after the Crash, the former metropolis of Las Vegas has become a battleground where desperate factions struggle amid the ruins. Clown-faced barbarians prowl the streets. Religious zealots fight to take total control of the populace. The rest of the locals struggle to survive. The only law is that of the gun.
When AJ Smith fled the rapidly deteriorating Los Angeles, she had hoped for a new life in Denver, but fate landed her in the middle of the anarchic and hostile hell that was Las Vegas. Her police training, medical skills, and humanity will be put to the test. Can she save the city, or will it destroy her?
A technological renaissance is sweeping the globe. Who (or what) is responsible?
A campaign module and rule supplement for the Pangenre RPG System (the adventures are adaptable to other systems). Includes new system rules for Quirks and Notoriety.
Androids, Cyborgs, and Robots, Oh My!
Pangenre RPG Robots adds simple rules for creating robots within the Pangenre RPG System for use either as NPCs or as characters.
Enjoy all the discomforts of life outdoors in the comfort of your own home.
Campfires! Hot dogs! Smores! Bugs! And, of course, the occasional cold beverage. Stay drunk enough to overcome camping's crazy challenges - from angry bees to skinny dipping - but not so drunk that you can't set up the tent and fix dinner.
The Pangenre RPG Magic rules are now available for Print-on-Demand. The 332 page book adds a two-tiered supernatural rule system that allows GMs to run campaigns of both low and high-intensity magical powers. From sci-fi psychic powers to high-fantasy wizardry, the supplement builds on the Pangenre RPG Core Rules.
Our Pangenre RPG Core Rules are now available for purchase through Print-on-Demand. The 440 page rulebook gives you information to run historical, modern, or science-fiction role-playing games.
A science-fiction story and campaign background.
It's 2810, and the crew of a small courier ship try to earn a living.
The Great Outback is Pangenre's second fiction release, following behind Vegas Apocalypse. Read it for the fun of it or use it to start or enhance an SF campaign.
Cowboys and Indians and Ghouls in the lost town of Muddy Gulch!
It's 1875 along the Arizona-New Mexico-Mexico border. The town of Muddy Gulch is in trouble. The local silver mine is running dry, threatening to make Muddy Gulch into a ghost town.
The stage coach line has been robbed three weeks straight. People are going missing. Are the local Apache tribes responsible? Bandit gangs?
Or is it something more sinister...?
The first errata update has been applied, bringing it to version 1.10. It can be downloaded from the OneBookshelf Web site where you purchased your copy.